Foreword
The codebase does not use any C++ default namespaces by standard - this was introduced in C++ 1995, which was before the time where HL1 had started development.
The only C++ feature used within the code is the class
type, but everything in the game is registered to the singular global namespace.
This is done to improve the performance & loading of the game.
Gotchas
There’s a few catches and exceptions we encountered trying to make this game work, so to save you a lot of hassle I went through them all and listed all the issues & their fixes accordingly :drill:
Player
All player related functions can be found in the player.cpp
file.
The HEV sound on death has been removed.,
Damage
The player’s damage is defined in the player.cpp
file. At base, it is set to 100.
ConVars
In GameDLL.cpp
, this could be where the literal game starts, but we just don’t know.
When you call the RegisterConVar
function from that file, you can successfully add a ConVar into the game.
Debug
When debug is set with the DEBUG
macro, special game rules are applied within the game.
This can lead to a few gotchas, i.e:
- If the game is in
DEBUG
mode, the player will automatically be given a suit.
Colours
Colors are set like this
if (HL_RGB)
{
(*r == 0) ? 124 : *r;
(*g == 0) ? 84 : *g;
(*b == 0) ? 12 : *b;
}
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