Notes on how devving on playtime works
playtimedevForeword #
The codebase does not use any C++ default namespaces by standard - this was introduced in C++ 1995, which was before the time where HL1 had started development.
The only C++ feature used within the code is the class
type, but everything in the game is registered to the singular global namespace.
This is done to improve the performance & loading of the game.
Gotchas #
There’s a few catches and exceptions we encountered trying to make this game work, so to save you a lot of hassle I went through them all and listed all the issues & their fixes accordingly :drill:
Player #
All player related functions can be found in the player.cpp
file.
The HEV sound on death has been removed.,
Damage #
The player’s damage is defined in the player.cpp
file. At base, it is set to 100.
ConVars #
In GameDLL.cpp
, this could be where the literal game starts, but we just don’t know.
When you call the RegisterConVar
function from that file, you can successfully add a ConVar into the game.
Debug #
When debug is set with the DEBUG
macro, special game rules are applied within the game.
This can lead to a few gotchas, i.e:
- If the game is in
DEBUG
mode, the player will automatically be given a suit.
Colours #
Colors are set like this
if (HL_RGB)
{
(*r == 0) ? 124 : *r;
(*g == 0) ? 84 : *g;
(*b == 0) ? 12 : *b;
}
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